3x3 Official Tournament Rules & Structure Summer 2017

The tournament will consist of a preliminary group stage, followed by a knockout stage, with the finals being a best of 3 playoff.

Court and Ball

The playing court shall be one half of the specified basketball court, with potentially two games running concurrently. Basketballs for official game play will be provided.

Teams

Each team shall consist of 4 players (3 players on the court and 1 substitute), with the maximum of two players over the age of 25 on each team (Please refer to the Player Age Verification section below).

Game Officials

The game officials shall consist of 1 or 2 referees and a time/score keeper.

Beginning of the Game

Both teams shall warm-up simultaneously prior to the game.

A coin flip shall determine which team gets the first possession. The team that wins the coin flip can choose whether or not to benefit from possessing the ball at the beginning of the game. The same rule applies during the beginning of a potential overtime situation.

The game will begin with the starting three players from each team on the court.

How the Ball is played

Following each successful basket or last free throw (except those followed by ball possession):

– A player from a non-scoring team will resume the game by dribbling or passing the ball from inside the court directly underneath the basket in the ‘key’ area (not from behind the end line) to a place on the court outside the ‘3-point’ line (the clearance area).

– The team that just scored is not allowed to challenge for the ball until the ball leaves the key area directly underneath the basket.

Following each unsuccessful field goal or last free throw (except those followed by ball possession):

  • If the offensive team rebounds the ball, it may continue to attempt to score without returning the ball to the clearance area.
  • If the defensive team rebounds the ball, it must return the ball to the clearance area before attacking the basket (by passing or dribbling).

If the defensive team steals or blocks the ball, it must return the ball to the clearance area (by passing or dribbling).

Possession of the ball given to either team following any dead ball situation shall start with a check-ball, i.e. an exchange of the ball (between the defensive and the offensive player) in the clearance area at the top of the court.

A player is considered to be in the clearance area when neither of his feet are inside nor step on the 3-point line.

In the event of a jump ball situation, the defensive team shall be rewarded the ball.

Scoring

Every basket shot from inside the 3-point line shall be awarded one 1 point.

Every basket shot from outside the 3-point line (the clearance area) shall be awarded 2 points.

Every successful free throw shall be awarded 1 point.

If the ball comes into contact with the side or top edge of the backboard, the ball becomes possession of the defending team and is cleared without any interference.

If a shot is missed and the defending team successfully rebound the ball, the ball has to be cleared before they can attack the basket, with the other team being able to challenge as normal throughout this process.

If a shot is missed with the ball making no contact whatsoever with the backboard or rim, and the defending team successfully rebound the ball, the defending team can immediately attack the basket.

During the game

If a defending player successfully steals the ball from a player attacking the basket, the defending team must clear the ball before they can attack the basket.

Playing time/Winner of a Game

The regular playing time shall be as follows: one continuous period of 10 minutes playing time. The clock will not be stopped during dead ball situations and free throws, therefore it is down to the on-court players to help with the fluidity of each game, and it is ultimately the referee’s duty to keep the games running as smooth as possible. There are no time-outs, and only in exceptional circumstances will playing time be stopped (i.e. to quickly tend to and remove an injured player off the court) with any significant lost time made up as soon as possible.

The winner of the game is the first team to score 15 points or more within regular playing time, or the team with the most points at the end of regular playing time. If a game is tied after regular playing time during the preliminary group rounds, then both teams are awarded one point for a tie game.

During the preliminary group stage of the tournament, teams are split into groups and will play each other team in their group once. Teams receive 3 points for a win, 1 point for a tie game and 0 points for a loss.

During the knockout and playoff stage of the tournament, if the score is tied at the end of playing time then an additional ‘overtime’ period will be played. There shall be an interval of 1 minute before the overtime starts. The first team to score 3 points in the overtime period wins the game.

A team shall lose the game by forfeit if at the scheduled starting time the team is not present on the playing court with 3 players ready to play. In case of a forfeit, the game score is marked with w-0 or 0-w (“w” meaning a win).

A team shall lose by default if all of its players leave the court before the end of the game, or all the players of the team are injured and/or disqualified. A team can play with less than 3 players on court for the remainder of a game if it chooses to, but must always start a game with at least three of their players on court. In the case of a default situation, the winning team can choose to keep its score or have the game forfeited, whilst the defaulting team’s score is set to 0 in any case.

A team losing by default or a tortuous forfeit will be disqualified from the competition.

Fouls/Free throws

The referee shall have the final decision when calling fouls; a player can make the referee aware of a foul, but the ball is still in play until the referee stops play.

A team is in a penalty situation after it has committed 6 fouls. Players are not excluded based on the number of personal fouls.

The first 6 fouls will be awarded with ball possession; except for during the act of the attacking team shooting a successful 1 or 2-point basket, in which case the basket and the foul both count and the ball returns to the defending team. A basket shall not count when an offensive foul occurs. An intentional foul made during the first 6 fouls will result in a free throw awarded to the other team.

Team fouls 7, 8 and 9 shall always be awarded with 1 free throw. During a free throw, opposing team players may not intentionally disrupt the shooter’s unhindered throw. After the free throw shot, the ball will be immediately placed back into play as normal (a missed free throw can still be converted into a successful basket by the attacking team if they immediately retrieve the ball).

The 10th foul and any subsequent team foul will be awarded with 2 free throws and ball possession. This clause is applied also to fouls during the act of shooting.

All technical fouls (i.e. taunting, baiting, gesturing and trash-talking in a derogatory, insulting manner) will be always awarded with 1 free throw and ball possession; whilst unsportsmanlike fouls will be awarded with 2 free throws and ball possession. The game shall continue with an exchange of the ball in the clearance area at the top of the court after a technical or unsportsmanlike foul.

An intentional foul is a foul designed to neutralise an opponent’s obvious advantageous position. It is a foul which, based on the basketball official’s observation of the act, is not a legitimate attempt to directly play the ball. A foul shall also be ruled intentional, based on an official’s observation of the act, if while attempting to play the ball, a player causes excessive contact. An official may also assess an intentional foul if he/she determines the team is stalling in the interest of preserving a winning margin.

An intentional foul results in one point for the offended team and possession of the ball.

Referees will call fouls for all games, and may confer with other officials for additional clarification, but again the referee’s decision is final.

 

A player who during the game aggressively comes into contact with or assaults another player or game official can be automatically ejected from the game and for the remainder of the current tournament. Suspension for such acts will be determined by the officials/event organisers on a case by case basis.

Stalling

Stalling or failing to play actively (i.e. not attempting to score) shall be a violation.

If the court is equipped with a shot clock, a team must attempt a shot within 15 seconds. The clock shall start as soon as the ball is in the offensive players’ hands (following the exchange with the defensive player or after a successful field goal underneath the basket).

It will be considered a violation, if after the ball has been cleared an offensive player is dribbling inside the key with the back or side to the basket for more than five seconds.

Note: If the court is not equipped with a shot clock and a team is not sufficiently trying to attack the basket, the referee shall give them a warning by counting the last 5 seconds.

Substitutions

Substitutions can be done by any team when the ball becomes dead, prior to the check-ball or free throw. The substitute can enter the game after their teammate steps off the court and establishes a physical contact with them. Substitutions can only take place behind the end line opposite the basket and substitutions require no action from the referees or table officials.

Player Age Verification

All players must have photo ID available at all times to verify their age and birthday. If a player’s eligibility is challenged, the player must produce appropriate documentation to a tournament official. If a player does not produce acceptable documentation, the player may be disqualified from further participation in the tournament, at the sole discretion of a tournament official. Any false or misleading information provided on a player or a team will also be grounds for dismissal of the player and team from the tournament.

Use of Illegal Players

The players listed on the roster submitted in the team registration process, accepted by event organisers, are the only players eligible for play on that team. Player changes are still required to fall within the existing team criteria, and need to be accepted and approved by the event organisers by 8:30 a.m. on the day of the tournament. Under no circumstances will roster substitutions be allowed after the tournament begins.

3 on 3 Basketball is here!
Saturday 19th Aug 2017 it’s on

Frank Swish is pleased to announce that registration for our first 3-on-3 Basketball Tournament is now open. So, if you have cross overs to break ankles, 3 pointers to silence opponents or just simply want to have some fun.
Register a Team or YOURSELF today!

The tournament champions will win tickets to watch the BBL Final live at the Birmingham NIA and PRIZE MONEY!

The atmosphere will be electric, so let’s make the first of many tournaments one to remember!

Special Thanks
Making this event a reality

Investing in the Health & Wellbeing of our local community has huge benefits for us all.

Thank you to all those that have endorsed, supported and sponsored us. Through your involvement and enthusiasm you’re making this well-needed 3 on 3 event a reality.

A special recognition and heartfelt thank you to Desta of the Oakland Young People’s Centre, who has worked closely with us to make this event possible. Desta sees the value of unifying people from all different backgrounds and ages through sports.

Team setup

Teams must be made up of 4 players (3 players on the court and 1 substitute).

A team can be made up of all 4 players aged 16 – 25 years old, or a team can have up to a maximum of 2 players over the age of 25.

If you have any questions please call 07474114317 or email hello@frankSWISH.co.uk.

Location

The Lighthouse, 100 Alma Way, Birmingham B19 2LN.
(Google Map)

Tournament times

Doors open 8:30 for team registration.

Getting there by bus

8C Inner Circle : Get off at Alma Street
7 from City Centre : Get off at Alma Street
46 : Get off at Lozells Road

Getting there by car

From Walsall / Perry Barr :
Follow the A34 to Rodway Close
Take the exit towards Aston / Lozells / Handsworth
Destination William way on your left.

From City Centre – Old Fire Station :
Take B4114 and A34 to Rodway Close
Take the exit towards Aston / Lozells / Handsworth from A34
Destination William Way (on your left)

Register your Team
or yourself here

If you are unable to get a team together, don’t despair – register as an individual and we will try our utmost to match you up with others to make a team.

Please ensure that you bring photo ID on the day to confirm your name and age, without this you may not be able to participate in the tournament.

Registration fees are as follows:
£5 per individual
£16 per team (£4 per player)

If you have any questions please call 07474 114 317 or email hello@frankSWISH.co.uk.

Pay via PayPal

Click on the PayPal button below to make payment of £5 for an individual or £16 for a team

PayPal

Please remember to complete the registration form by clicking the below submit button below

Hand In

Contact us on 07474 114 317 to arrange to hand in your payment to Frank SWISH

Frank SWISH are available every Wednesday at: Oakland Young People Centre, 247-251 Soho Road, Handsworth, Birmingham, B21 0NA between 6pm – 9pm to receive payment.